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MAXAR Spacecraft Renderings

For over 11 years I was the lead Senior Technical Illustrator, 3D Animator, and Editor for Maxar. My work helped pave the path for success in increasing the company’s business and presence in the space sector. My work allowed my skills in the Adobe Creative Suite and Cinema 4D to grow while learning and advancing in new skills through editing and using Unreal Engine. I helped create thousands of highly technical and accurate satellite and spacecraft renders including for major NASA space missions like Psyche and Gateway’s PPE (Power Propulsion Element).